AI Insights · Timothy · April 2024
Top 5 Snake Games on iOS in Mexico: Q1 2024
The top 5 snake games on iOS in Mexico showed varied performance in Q1 2024, with significant fluctuations in downloads, revenue, and active users.
In the first quarter of 2024, snake games on the iOS platform in Mexico exhibited diverse trends. Here's a closer look at the performance of the top 5 snake games, based on data from Sensor Tower.
SSSnaker from HABBY saw a notable rise in weekly revenue, peaking at $1.9K during the week of March 4. Weekly downloads remained relatively stable, fluctuating between 134 and 317 downloads, with a slight increase towards the end of the quarter. The game also maintained a consistent number of weekly active users, ranging from approximately 2.7K to 3.3K.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced a varied performance. Weekly revenue hovered around $160, with minor fluctuations. The game saw a significant drop in weekly downloads, starting at 1.8K in early January and falling to just 53 by the end of March. Correspondingly, weekly active users also declined from 3.7K to 581 during the same period.
Snake Clash! from Supercent, Inc. showed promising growth in weekly downloads, starting at 4.2K and reaching a peak of 4.3K by the end of March. The game's weekly revenue saw a modest increase, culminating at $167 in the final week of the quarter. Weekly active users steadily grew, from 7.2K at the start to over 10.4K by the end of March.
Snake.io - Fun Online Snake by Kooapps maintained a strong presence with weekly downloads ranging between 9.2K and 11.8K. Weekly revenue remained relatively stable, averaging around $70. The game consistently engaged a large audience, with weekly active users fluctuating between 50K and 63K.
Finally, WormsZone.io - Hungry Snake from Azur Interactive Games Limited exhibited a steady performance. Weekly revenue remained modest, averaging around $50. The game saw a gradual increase in weekly downloads, peaking at 635 by the end of March. Weekly active users also showed an upward trend, rising from 2.4K to 3.8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.